Archive for December, 2006

Christmas in China

Sunday, December 31st, 2006

A Chinese friend of mine wrote to me a few days ago:

In China, there are many people who do not believe in God, but commercial here is ….( I don’t know how to express), they launch beautiful ad and some discount for people to make them spend more money and feel more happy than the Christians.

Wise observations. I think Christmas moves so easily to a country with few Christians because it derives from deep-seated features of human nature. I also agree that ads are often beautiful. These Hershey’s Kisses ads, by my friend Carl Willat, for example.

Going Flavorless

Friday, December 29th, 2006

Gary Skaleski, the Wisconsin counselor who came up with nose-clipping (= eating food with your nose closed, especially with a swimmer’s nose clip), has tried eating all his food that way:

The last time I wrote to you I had started gaining again and not following the SLD as I should have been (off and on). However, since then I have been eating everything, all day long, without tasting anything (even coffee, diet soda)-avoiding [flavor] completely, but eating well. After a couple of days, the appetite suppression came back with a vengeance and am losing again.

What was the most interesting was the difficulty I had starting this, and the sense of loss/regret and avoidance I had to doing it, and not being able to [smell] anything. While I recommended this procedure for others, I avoided it myself. But now I am on day 3 of [flavorlessness] and am doing well. . . . Interesting new needs come up-need for something crunchy, something smooth tasting, etc. . . . does help one focus on the feeling of different foods while eating, as well as becoming more sensitive to real hunger feelings (amazed at how much taste runs one’s eating).

He believes, as do I, that this may be useful in extreme cases. Let’s compare gastric bypass surgery (GSB) and eating like this (NC, for nose-clipping) on several dimensions. Dangerous? GSB: very. NC: no. Reversible? GSB: no. NC: yes. Adjustable? GSB: no. NC: very. You can do it every other day, for example. You can nose-clip some foods but not others. Cost? GSB: $20,000 or more. NC: $5 (swimmer’s nose clips).

Science in Action: Procrastination (results)

Thursday, December 28th, 2006

It worked. This became:

My kitchen table a little later

The clearing took about 40 minutes of work and three games of Sudoku. Now to test the broken-windows theory of neatness, which says that things stay decent (say, a few items on a table) so long as the disorder stays below a certain threshold. Below that threshold, a natural tendency keeps things neat. Above that threshold, it malfunctions.

Science in Action: Procrastination

Wednesday, December 27th, 2006

A month ago I had lunch with Greg Niemeyer, a professor of art at UC Berkeley whose medium is games. His games have appeared in art galleries all over the world. He asked me if games had been studied by psychologists and pointed out some of their psychological properties — the power to make you concentrate for a long time, for example.

This was fascinating. He was so right — games are powerful in several ways. I wondered how that power could be (a) studied and (b) used. My first question was whether games could be a stimulant, like caffeine. I emailed Greg about this; he suggested I try Bejeweled and Sudoku. But I found them tiring — they require concentration. My next idea was that maybe I could use games as a reward. I used to enjoy Tetris and Freecell. If I do X (something I wouldn’t otherwise do), then I get to play a game. This contingency causes me to do X. There are dozens of rewards you could use this way (listening to music, eating a piece of chocolate, etc.); the advantages of games include their number and variety, the care put into them, the lack of satiation (you can play the game many times and it remains pleasant), their harmlessness (if I avoided getting addicted), their low cost, the ready supply (you can play a computer game whenever you have a computer), and the short duration of some of them. The reward for a 5-minute task should not last 4 hours.

I have wondered for a long time about procrastination — what causes it, what to do about it. I like to think I’ve figured out a few things but even so certain things I should do seem to go undone . . . well, forever.

For example, a month ago I had 40-odd emails in my inbox, some a few months old. I never got around to clearing it out. Bejeweled was no fun but Sudoku (Easy level) was okay. I never played Sudoku for fun but it was slightly enjoyable. Maybe I could play a game of Sudoku as reward for answering email. If I made the requirement — the amount of email that I needed to answer — small enough, it might work.

It worked. When I made the requirement tiny — deal with 3 email (which might take 10 minutes) — that was small enough. And I was able to do it again and again: handle 3 email, play Sudoku, handle 3 email, play Sudoku, etc. Progress was slow — I spent more time playing Sudoku than dealing with email — but slow progress was far better than no progress. I was a little stunned it was actually working. After about 10 cycles (which took 3 or 4 hours), my inbox was as empty as I could make it. It hadn’t been that empty in years. To gather some data about the whole process I wrote some R programs for recording what the task was, how long it took, etc.

Then I started spending all my time revising The Shangri-La Diet for the paperback edition. A few days ago I finished that. My inbox had gotten full again and again I used Sudoku to clear it out.

I want to learn more about this way of getting things done. Does it work with other chores besides email? Here is the kitchen table in my apartment:

My Kitchen Table 26 December 2006 8 am

It isn’t usually this messy but it hasn’t been completely clear for years. Can I use Sudoku to clear it off?

Previously On/Next On Seth’s Blog

Tuesday, December 26th, 2006

Veronica Brown is a hot fashion designer, making a living off the virtual lingerie and formalwear she sells inside the online fantasy world Second Life.

This Washington Post article about property rights in Second Life neatly combines the subjects of my last post (fashion, etc., as engines of economic growth) and my next post (harnessing the power of games).